Pick Pockets

Pick Pockets
List: Master Thief
Cost: 4
Prereqs: Speed Search
Skill Type: Dexterity
Tagged: No
Purchase: Multi
Duration: Instant
Description:

This skill allows a character to pick the pockets of other characters. In order to use this skill the character needs an out-of-game pick pocket tool, which is an alligator clip with a piece of string attached to it. The length of the string starts out at 2 inches and increases by 1 inch for every additional purchase of this skill. The string should be knotted or marked at one inch intervals, and must be approved by a Rogue or Arms Marshal before use. Players may carry any number of clips of the appropriate length.

To use this skill, the character must first get a Rogue Marshal to marshal this skill then the character must place their pick pocket tool anywhere on the targeted character’s clothing or person. The clip may not be placed on weapons, shields, or props. Once the clip is placed on the character’s person the character walks over to the Marshal, only then are the items stolen. The Marshal will approach the targeted character and remove any single in-game item which the string can reach designated by the character using this skill.

This skill will not allow you to take items which hold other items, such as bags or pouches. Items may be retrieved from within pouches or pockets, from under clothing, or other items of apparel, as long as the string can touch the item while still clipped where the character placed it. The item pilfered can be no larger than the palm of the pickpocket’s hand in any direction. If it is larger then the palm the item is not stolen and the attempt fails. No item that is attuned can be stolen and the attempt automatically fails and the target character is alerted to the attempt.

Additional clips may be attached to the target character to steal additional items. Any interruption during the process results in a failed attempt. If the target character catches you placing clips or if you are caught by someone else, you have been caught red-handed and the last attempt fails – nothing is gained from that attempt.

A Marshal must be present to use this skill, no exceptions. If your Marshal is pulled away while marshaling your theft, the attempt fails, but you escape detection for the time-being. The Marshal has final say as to whether something can be pick pocketed.

A character may also use this skill to place items on a character. The character must still place the alligator clip in the area in which they intend to place the item and have the item they wish to place in-hand. When the clip is placed, the character using the skill gives the item to the marshal who then places it within the range of the string. The item to be placed must still be palm sized.

Out-of-game, personal items may be removed only at player’s discretion. Items actively held in the hand, being actively used by the target character, or under a glove may not be pick pocketed.


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